afterfall // engine: unity  |  status: in development  |  survivors: 1/∞

// project_afterfall — null7studios

AFTERFALL

Rebuild by day. Survive the night.

Survival Base-building Night defense PC — Unity Solo project
title
Afterfall
studio
Null7Studios (1 dev)
genre
Survival / base-building — rebuild by day, defend by night
engine
Unity
platform
PC — Windows & Linux (planned)
setting
Post-cataclysm Earth — the After
status
Early development
release
When it's ready
// intel_brief — the after

The Cataclysm didn't just end civilization — it left something behind. Something that wasn't there before, that doesn't rest, and that comes for anything humanity manages to rebuild. Survivors call it the Hollow. Nobody remembers exactly how it started. Everyone knows it isn't finished.

You hold one outpost — the last one that's held for more than a season. By day, you scavenge, build, and bring in survivors who still have something left to give. By night, the Hollow tests every wall you raised. Lose ground and you don't just lose resources. You lose people. Remember why you're doing this.

// core_systems

How it plays

01

Rebuild by day

Scavenge the ruins, build and upgrade your outpost, and bring in survivors who each add something the base needs — a medic, an engineer, a reason to keep going. Every day is spent preparing for the night that follows it.

02

Survive the night

When the sun goes down, the Hollow comes for whatever you built. Position defenses, direct your survivors, and hold the line until dawn. What breaks tonight is what you'll be rebuilding tomorrow.

03

Never forget

Every survivor you lose is remembered — on the wall, in the choices that follow, in what you're willing to risk to make sure it wasn't for nothing. This isn't a game about winning cleanly. It's about what you carry forward.

1 Developer
1 Outpost standing
Nights coming
0 Forgotten

// dev_status

Build progress

Tracking each major system in the open. Numbers reflect functional state — not polish.

Core architecture 20%
Day / build systems 15%
Night defense & combat 10%
World & lore 35%
Art & visuals 5%
[ 01 DEV ]

One person building this. Progress is tracked honestly in the devlog — wins, mistakes, and everything in between. This takes as long as it takes.

// stay_connected

Follow the build

Development updates are posted on the devlog — no marketing, just the actual work. Or reach out directly.

Read the devlog → Get in touch